
The melody became one of bewitching, convincing foes that their allegiance belonged to the caster.

The Command Melody was modified to allow the caster to retain control over their own bodies, rather than becoming locked in control over their target. The Wind's Requiem was made more focused and more potent, as was the Ballad of Gales. Like the Ocarina of Time, the Wind Waker was modified by Hylian mages to be used as a tool of war. After death or the passage of two minutes, the target's factions will revert to their original state. They share the same four-note tune.Ĭhanges target's faction to that of the player. The True Command Melody is distinct from the Lesser Command Melody in the sense that it is fired directly from the Wind Waker, while the Lesser Command Melody is wielded as a spell. This differs from Frenzy spells, as enemies under the effects of Frenzy will attack anyone they see, whereas enemies under the effects of the True Command Melody will not fight the player or the player's allies. The True Command Melody will change a foe's alliance in battle, making them fight for the player for two minutes. The True Command Melody is a unique spell with some similarities to Frenzy spells. The Ballad of Gales does not require Magicka or staff charges and has no cooldown period. It is equal in strength to the lowest power of the shout, and fires with a four-note tune. It is identical in appearance to the Cyclone shout. The Ballad of Gales is very similar to the Cyclone shout featured in the Dragonborn DLC. Pushes and staggers foes with a magnitude of 15.


The spell does not share the thunder or shout associated with Unrelenting Force, and a three-note tune will be heard instead. The spell also does not require Magicka or staff charges. Unlike the shout, Wind's Requiem has no cooldown period.

Wind's Requiem is very similar to Unrelenting Force in appearance and function, and is equal in strength.
